templargfx opened this issue on Apr 22, 2009 ยท 28 posts
templargfx posted Thu, 07 May 2009 at 12:40 AM
I have been working hard on roughing up the necrons, they are charred, scarred and burnt now (not seen in this image) I have also been adding bullet holes and fire and smoke to the damaged/destroyed necrons that is looking really nice.
also, all the bright green glowing areas of the necrons have been left as a plain old boring green so that I can add swirls of energy, and heat and fumes coming off the glowing gun parts and grav engines, basically it looks like the tubes are full of swirling plasma like stuff, radiating heat upwards distorting things (looks awesome so far). Im sort of using the necrons as a starting point on the postwork as I have not post worked in a very long time and I want to be back in the full swing before I start working on the much easier to see space marine war damage.
the necrons on the far left have been moved around a little so they dont look so cramped up, and the aiming of some of the marines has also changed as I begin to add weapon fire etc to the image.
I completed part of the right section of necrons last night (forgot to bring a copy in with me) which has one necron dead on the ground, and another being blasted apart by heavy bolter fire. looks really nice, and even just this small completed section really makes the image look alot more dynamic
thanks for all the awesome feedback people! It might be a labor of love, but its always easier with support!
TemplarGFX
3D Hobbyist since 1996
I use poser native units