shenlong opened this issue on Jul 10, 2001 ยท 7 posts
twillis posted Tue, 10 July 2001 at 3:46 PM
I'm not sure if I understand what your asking, but let me see if I can help you out. Textures (texture maps) are used to control color, shininess, transparency and bumpiness (the bumps are optical illusions, not actual bumps in the 3D model mesh). Morphs, unlike textures, change the actual 3D shape of the of the model mesh. Maybe thinking of it this way will help: Models (and their morphs), are like the shape of a sculpture. Textures are the material the sculpture is made out of. Does that help?