Forum: Poser - OFFICIAL


Subject: Making a computer interface type material with shaders...?

DarkEdge opened this issue on May 08, 2009 · 18 posts


DarkEdge posted Sat, 09 May 2009 at 8:36 AM

Okay, first off...thank you guys for your help. Just understand you are dealing with a 2x4, okay? So you may need a hammer. 😉

I am working with PoserPro, there is now a point light inside the cockpit at 10% (light blue), and there is a sphere just out and up of the cockpit window, it's just about as big as the whole cockpit.
Thanks for the links to your shaders BB, they are most excellent and work as one would expect...perfectly. However, this is for a project and I won't be so forward to assume that I can include your shaders with my ship. Anyways, the 2x4 needs to learn this sooner or later.

1- I am not sure how to use the env sphere. I know with Max when I create a enviroment dome the whole dome surrounds the objects, encompasses them.
2- I don't see the sphere in my window.
3- I do have some modeling detail inside the cockpit (you can see that) maybe that is interferring with the reflection?
4- I tried to create a sense of light slightly spilling out the cockpit window (increasing the point light) but with no luck.
5- You can see I have an edge blend ready to go for the window color, i think this node is what I would want (?) but am unsure.

I have started over with stock reflect, refract and anisotropic.

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