odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sun, 10 May 2009 at 3:20 AM Online Now!
Quote - Actually, using high values for both x (forward) and z (sideways) doesn't work so well with these morphs, but that's hardly useful anyway. It's much better to use y (twist) instead of x in those situations.
Err... that's actually nonsense. There's a range of useful positions with x and z large, and that's a combination that doesn't look good yet with my new morphs. So back to the drawing board.
And thanks for the nice words, A_!
-- I'm not mad at you, just Westphalian.