Forum: Poser - OFFICIAL


Subject: Muscle morphs... Please, you gotta help me out...

szabolcs85 opened this issue on May 09, 2009 ยท 21 posts


lesbentley posted Sun, 10 May 2009 at 12:50 PM

Quote - I'm thinking about using Morphing Clothes. I had it a while back and it worked well, but I have lost it when my computer succumbed to a bunch of viruses a while ago. I guess I'll have to buy it again.

If you already bought it then you have a licence to use it, contact the author, he may allow you to download it again for free.

Quote - I tried to used the magnets, but... ...this is what happened... I don't know. What have I done wrong?

The magnet will only affect those parts of an actor that are with in the Mag Zone, parts close to the edge of the Zone will be affected less (you can change this

It looks like you have the whole top covered by the Zone. Try covering only the back with the Zone, but scale it so it is quite deep and wide, then select the Mag and pull it back. When the back looks OK, load another magnet and position the Zone to cover the straps, lift the Mag up, and perhaps zScale it a bit, till the straps look right, if needed use another one or more magnets on the front and sides. In other words, don't expect to do everything at once with only one magnet. When everything looks right, spawn a morph, then save the magnets to a Props pallet using "Select Subset" to include all the Mags Bases And Zones, then delete the magnets from the top, and apply your new morph.

When a Mag Zone covers more than one actor, in your case these are likely to be the abdomen and collars, it may be necessary to use "Add Element to Deform" from the magnets Properties, to include these actors.

There is a good tutorial on using magnets at PhilC's site "Morphs & Magnets". You may find "MirrorMags32" useful for work like this, and the help files have a lot of links to magnet tutorials. Whilst MM32 is not hard to use, I do recommend that you learn the basics of using magnets before you try it.