Forum: Poser - OFFICIAL


Subject: one approach to frankensteining V4

sixus1 opened this issue on May 11, 2009 ยท 26 posts


sixus1 posted Mon, 11 May 2009 at 8:16 AM

It's not that the groups are getting imported at all, but rather if you look at a cr2, in the actor declaration section (roughly the first third of the file) you'll see the figureResFile tag which will point to an obj. The obj's groups are then referenced in the individual actor blocks that follow. If you replace the lines that reference groups within the figureResFile obj with the objFileGeom statement and within that statement, reference your new geometry, then when the figure loads in it will ignore the original geometry and grab the new one. If the new has been built so that it's boundary vertices match up with the body parts both up and downstream, then Poser will weld them all together as though they were from the same original obj file. I really, really wish there were a way to just use multiple figureResFile lines so that you would just point to a an entire second obj with groups and access those groups, but from what I can tell there really isn't and it probably has something to do with the design of the file format and it's ability to save multiple figures together. For that matter, you CAN save two figures together and manually edit the cr2 to weld things across the two figures, but if you try to save it out Poser will spin it's head all the way around and spout pea soup at you. As it stands, to do something like the Lamia, you'll have to save out EVERY new body part as it's own obj and reference each of them in the actor declaration section, one by one. It's a little bit of a pain, but could be a lot worse and the results you can get with it are, I think, very much worth it. -Les