bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
matrix03 posted Tue, 12 May 2009 at 7:37 AM
Quote - > Quote - o.k, I want to see a screenshot of your entire material room setup which shows this because I dialed it into 1.0 and got skin that resembled rough sandpaper.
Izzi showed results and the nodes that made them. You give us words, no picture or screen shot of what you did. I think you probably made a mistake, such as not entering the .02 in the Specular node. You need to show what you did. There's no need to see the entire shader above, because the rest of it is just the standard VSS shader, doing a bunch of math that won't change the outcome with regard to bump. Nor will it fit on the screen.
Izzi did not set the PM:Bump dial = 1.0 - that would be bad. Is that what you're talking about?
In your texture set, did you have a bump map? The strength of that map is what the PM:Bump value adjusts. Izzi added more nodes to create some more bump for water droplets when there isn't a good enough bump map in the texture set.
I provided four screenshots yesterday plus the full image which was the last I uploaded.. it includes the four tests as well as a closeup of the face in test four.