Forum: Poser - OFFICIAL


Subject: VSS Skin Test - Opinions

bagginsbill opened this issue on Apr 23, 2008 · 2832 posts


IsaoShi posted Tue, 12 May 2009 at 7:56 AM

Sorry peeps, I'm at work here and not able to do really important stuff!

@hborre:  the reason I plugged it directly into the Poser Surface was because I did not want to affect any of the 'normal' bump coming from the skin bump map. I only wanted to add something extra, independent of the normal skin bump, literally "on top" of the skin.

If I had plugged it into PM:Bump, then I would be changing a value that affects the normal skin bump as well.

To be more accurate, there should also be sweat beads where there is not so much specular reflection, which my nodes do not model. But I'm not sure how this would look to the eye, so I didn't bother with it. Maybe I'll go down the gym tonight, and have a close look at some sweaty bodies. Hey... it's called Research!

@matrix03: I'm sorry, I didn't mean to snap at you. As bb said, my material room picture shows the only changes I made to the VSS PR3 Template_Skin shader. PM:Bump is still at 0.03, I increased PM:Shine to 1.0. My nodes (as they are set up here) will add a maximum of 2 hundreths of an inch bump to the skin's own bump (you are using inches, aren't you?)

If you are getting too much bump by adding these nodes, then try turning down the Specular_Value in the new specular node. Your original pictures showed a lot of specular reflection (much more than my model's skin), so you may well need to turn it down a bit, or a lot.

Happy rendering! Now I must get back to this boring work stuff....

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)