Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


bagginsbill posted Tue, 12 May 2009 at 8:47 PM

> Quote - I am aware that the render is terrible - I was not so much after showing an artistic render but for showing the texture in progress and some posing abilities. As said: I just plugged the texture map into the diffuse channel (sat to plain white) and that's it. At the moment advanced material settings lead me to nothing as the textures still contain all the seams. When everything is ready I will hand out this set with bump, specular map and a decent material system (with and without AO). Gamma correction is something I do not use when showcasing my work as it is not available for users of Poser 7 or lower and so gives a wrong impression of the result they can achieve.

I hope you're not offended - it's just that I'm on a crusade.

I'm not asking for artistic renders. I'm not asking for fancy shaders. I'm just saying, you're showing your texture badly - your texture doesn't look like what you showed us. Poser doesn't render colors properly unless you do some gamma correction. Suppose you showed us a render in Adobe RGB color space - that would be just as misleading as a linear color space render.

As odf said, GC is available in Poser 5 and up - you just have to set up a couple Color_Math:Pow nodes. Here is M4 with just his color map - no bump map, no SSS, no specular effect at all. One is the Diffuse color map and the other is Diffuse color map, gamma corrected. This is one render, done without Poser Pro gamma correction - same as is possible in Poser 5 and up.

If I was trying to understand what the M4 color map looks like, I'd say the one on the left (without GC) does not show me that, while the one on the right does.

As is classicly done, you raised your light intensity to try to show us all the colors, but it blew out the parts facing the light. That's why you aren't really showing us your lovely work. You're showing us some dead looking shadow areas and some blown out highlight areas - nothing in your render resembles the great work you put into it.

I'm not doing anything fancy with lights here - I used a 10% white ibl (no image) and a single white infinite light at 80%. Very simple - can be set up in 20 seconds.


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