odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Wed, 13 May 2009 at 12:26 AM
As for the eyes: the shaders supplied with the preview package should do the right thing. They are from BB's latest available VSS version like the rest of Antonia's shaders. Just replace the texture maps and maybe adjust the intensities in the "Diffuse" nodes (not in the main nodes) until the brightness looks right. I'm at work right now, so I can't check the shaders or give more detailed instructions. Obviously, the cornea needs to be transparent and untextured no matter what else you do (unless you want to simulate contact lenses).
-- I'm not mad at you, just Westphalian.