odf opened this issue on Oct 27, 2008 · 13933 posts
SaintFox posted Wed, 13 May 2009 at 2:04 AM
I confess that I am unsure if it makes any sense to plug the texture into the transparency edge channel as well (as more as I set it to 0.0) - I think this part of the settings is a fossil or something like that that I carry around with me.
But anyway: The trick is to choose a paler version of the color you use in the diffuse channel for the specular color.
I am sure that some of you are able to come up with something more clever (or an advanced version) but I thought that this may be worth a look.
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