Forum: Blender


Subject: New Blender version now capable of creating Poser morphs and figures

Pret-a-3D opened this issue on May 13, 2009 · 104 posts


Pret-a-3D posted Wed, 13 May 2009 at 5:26 PM

@hoplaa Poser-specific updated are not going to be accepted easily. Blender is and will remain a neutral tool and in the land of Open Source commercial apps are not seeing too favorably. I was able to get the patches accepted because support for groups is more of a general issue and because a) Campbell Barton has seen more than a fair share of complaint from DAZ/Poser users and b) I advocated the update convincingly up to the point of making a short video to present the submission. That was, IMHO, key in making the process fast and simple.
To give you an  idea about what kind of resistance there is consider this: initially my patches were totally invisible, the processing of groups happened completely transparently. Campbell asked me to add some UI to make it optional. I did and I set the option to be "on" by default. He changed it to be "off" by default :)

I'm just very happy that the feature is in the codebase, it's gonna be there for the time being and now we can add Poser-specific importers/exporters by calling the OBJ routines as modules. That is one very cool feature of Blender. By implementing the import/export process in Python, the developer gave us  access to it and we can chain those modules together.

Regarding the scaling issue, you can work with  Poser-scaled geometry OK but, yes, it's pretty tiny. I'll look into a Poser-scaler script, similar to the plugin in Z-Brush. Thank you for the suggestion.

Paolo

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