Zanzo opened this issue on Feb 14, 2008 · 120 posts
carodan posted Thu, 14 May 2009 at 11:21 AM
Quote - but you see around the neck? how the shadow is missing? i get this with james and apollo .
i dont understand why this is happening since the shadow cam is not seeing that part of the neck.
could it be because the polygon count is to high for the shadows?
Poly count seems unlikely as other more detailed areas don't display this issue.
The angle you position the light at appears to make a difference.
I thought at first there might be some relation to body-part groups and while on the Apollo renders it seems the issue occurs directly at the neck/chest seam, when I imported a welded Apollo model it rendered identically (when using DM shadows).
I have no idea really. I mostly use RT shadows which are working fine in P7 (SR3) from what I can see.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com