Morkonan opened this issue on Feb 12, 2009 ยท 77 posts
Khai posted Fri, 15 May 2009 at 3:01 PM
it's a start. I can replicate the above results on complex meshes - you can eliminate the artifacting... but on cylinders (where this all started), nope.. soon as you put a UVmap on, the artifact is back.
did anyone report this to the programmers as a bug yet?