Zanzo opened this issue on Feb 14, 2008 · 120 posts
richardson posted Sat, 16 May 2009 at 1:57 PM
As to my thoughtless idea on having multiple mainlights,,, that creates a new set of rogue shadows that need to be tuned down and out of the non shadowed area (In this box test). Bias has to lower too. Big pita in a dark scene but good I think for studio lights.
Increasing the light distance helps obviously but with SM spots means raising the map size to avoid breakup and costs in rendertime.