odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Mon, 18 May 2009 at 5:49 AM
Quote - phantom3D
I will have a look at coat 3D:) who knows maybe i like it too:) btw how are you going to uv map your model? or how is it uv-mapped? is it lscm-mapped? i think thats one of the better head map techniques :)
Well, the trouble with lscm is that it only takes angles into account, not lengths or areas. So you have to use rather small charts for it to work properly. That's fine if you use a 3d program for texturing, anyway. But it seems like most people who do texturing in the Poserverse prefer Photoshop, and thus large charts with few seams. I found that the only usable tool under such circumstances was UVLayout, and even that leaves much to be desired. All the lscm-based stuff requires a humungous amount of fiddling to get usable results.
-- I'm not mad at you, just Westphalian.