bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
ice-boy posted Mon, 18 May 2009 at 9:05 AM
Quote - I meant to raise two other things that I'm sure must have been touched upon at some time or another in this thread.
The first is the diffuse maps. I've found myself forever struggling with this in that I keep wanting to make the Apollo maps a lot lighter, more yellow and less saturated in order to play well with VSS skin shaders. I remember bb refering to "dead skin" as an ideal diffuse colouration and this seems to marry with this response to the system. I know we can adjust colouration using parameters within the materials but sometimes it's good to have a direct reference. Is there a visual example of the kind of diffuse maps that would work best with PR3?
Second is exposure - i.e. with respect to camera terminology. I think it's partly the reason why I still feel the need to apply levels in the image editor because what we're rendering in Poser isn't really accounting for this factor. Am I correct here? We're very familiar with human forms as depicted in photographs so in part our response to whether a render is successful or not is with this knowledge as well as our RW visual experience. I was wondering if this is something that needs more consideration.
i will make now some test renders. i think we think the same.