bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
ice-boy posted Wed, 20 May 2009 at 2:41 PM
BB could we have extra specular with an reflection map connected to the shader?
here i a soft map of blue sky. could we somehow connect thsi in the skin shader to give it some extra specular from thesky? it would e very low.
i was thinking in using specularnode as a matte for the shadows .
we could also paint a window and then use it .
could this work?