Forum: Poser - OFFICIAL


Subject: Duplicating DAZ morphs into Clothing to Sell - How?

Fauvist opened this issue on May 19, 2009 · 31 posts


Conniekat8 posted Wed, 20 May 2009 at 9:45 PM

So, if M4 has, hypothetically, 100 morphs, you export M4 100 times, each time with a different morph dialed to 1. Then you sculpt your clothing, a new fresh piece for each morph.

  1. Import M4, Import clothing Mesh, sculpt the morph, export the sculpted OBJ.
  2. Import M4, Import clothing Mesh, sculpt the morph, export the sculpted OBJ.
  3. Import M4, Import clothing Mesh, sculpt the morph, export the sculpted OBJ.
    ....
    99.  Import M4, Import clothing Mesh, sculpt the morph, export the sculpted OBJ.
  4. Import M4, Import clothing Mesh, sculpt the morph, export the sculpted OBJ.

As we mentioned earlier, there are programs that help you with making the morphs, but the results often end up lumpy and noisy, and end up needing a hand touchup. The way you would go about Hand touch-up:

  1. Import M4, Import clothing Mesh, touch up the morph, export the sculpted OBJ.
  2. Import M4, Import clothing Mesh, touch up the morph, export the sculpted OBJ.
  3. Import M4, Import clothing Mesh, touch up the morph, export the sculpted OBJ.
    ....
    99.  Import M4, Import clothing Mesh, touch up the morph, export the sculpted OBJ.
  4. Import M4, Import clothing Mesh, touch up the morph, export the sculpted OBJ.

Once you get to know your modeling program and various utilities, you can streamline this process a bit and make it more efficient. How to do that is highly going to depend on what combination of tools and programs you end up choosing for the content making process.

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