Forum: Poser - OFFICIAL


Subject: Nodes for Dummies

RobynsVeil opened this issue on Jan 24, 2009 · 490 posts


RobynsVeil posted Fri, 22 May 2009 at 10:12 AM

Whilst this post might seem a bit tangential and non-sequitur, I've exhausted all other venues to ask this question, and it is about nodes. And, I'm a Dummie, so it all fits.

Mr Baggins lit a massive fire with his exhortation to gamma-correcting our materials. I've re-read the how-to thread several times, but I can't help but feel this is but the tip of the iceberg of what needs to be discussed on this topic. There are so many different materials for so many different types of objects and such huge runtimes to convert. A simple "just do it" is unsatisfactory.

I have questions.

The whole conservation of energy issue and how it relates to GC was left open-ended: sort of an "it depends" kind of non-direction. Too many loose ends, and then the burning question: how many of you are converting your materials? How are you doing it? with a script (Matmatic) or by copying and pasting a little set of nodes from a prop to your material and making the necessary attachments... or...???

Why is this not being discussed anywhere? I've tried to bring it up in the Poser Users forum I belong to and cited examples on how it might be accomplished easily, but haven't gotten any sort of interest or buy-in or acknowledgement or bloody anything, really - quite frankly, I'm convinced they're hoping I'll just shut up about it and go away or something. I know I can be very annoying...

BUT!

The renders!

Far out... they speak VOLUMES! Every material I convert comes to life. I've done before and afters and jeez, there's no question this is a valid activity to be engaging in. So, why aren't we creating a GC trading post? Freebie GC upgrades for Poser 5, 6 and 7 users? People posting GC versions of popular clothing items? Or am I tiptoeing into a copyright infringement zone... heck, it's a shader, right?

Been trying to sort out how one could (script-wise) add the shader to an existing material whilst keeping the original imageMaps and stuff. That would be a cool script to write. It would have to detect the material setting already in that zone, and just add those nodes, and make all the connections.

This post will probably be ignored... I'm kinda getting used to that, now. Just wondering if there are any other artists out there as impressed as I am with this who might be interested in starting a discussion group on how to optimize a method to GC a whole runtime of materials.

Anyone?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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[it is clear that humans have contempt for that which they do not understand] 

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