eonite opened this issue on Apr 18, 2009 ยท 89 posts
eonite posted Fri, 22 May 2009 at 5:08 PM
"Just" a terrain fractal. Roughness controls the texture distribution.
Btw. I`m using for all procedural terrains (even infinite terrains) object parametric mapping (terrain and texture).
Whoever developed the terrain fractal node: hats off!
Currently I`m trying to create some decent infinite terrains ( mainly alien worlds) for use with the sky pack.