Forum: Vue


Subject: Hello!

eonite opened this issue on Apr 18, 2009 ยท 89 posts


eonite posted Fri, 22 May 2009 at 5:08 PM

"Just" a terrain fractal. Roughness controls the texture distribution. Btw. I`m using for all procedural terrains (even infinite terrains) object parametric mapping (terrain and texture). Whoever developed the terrain fractal node: hats off!

Currently I`m trying to create some decent infinite terrains ( mainly alien worlds) for use with the sky pack.

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