eonite opened this issue on Apr 18, 2009 · 89 posts
eonite posted Sat, 23 May 2009 at 5:47 AM
Quote - I really like that last nebula.
Those terrains look fab
Glad you like those.
With procedural fractal terrains it`s impossible to exactly control how the terrain will look like because you deal with randomness. But I do not see this as a negative aspect.
What`s important is to spend time with the function so the terrain gets its desired characteristics, and when those are defined you can explore the terrain, simply by offsetting the whole function or by exploring it with the camera.
The same applies to nebulae (funny that the same fractal nodes which work for terrains also work for nebulae or for clouds.