RobynsVeil opened this issue on Jan 24, 2009 · 490 posts
RobynsVeil posted Sun, 24 May 2009 at 12:36 AM
Quote - RV,
You've spoken of the issue of referencing color maps. I'm not following you. What is your question?
Are you asking if it's ok to include the name of a 3rd party color map in your shader? If so, I'm telling you that I'm sure it is ok.
If you're asking if it's ok to re-distribute said color map, (modified or not) I'm telling you that I'm sure it is not ok.
I was basing my statement that referencing original colourMaps (not re-distributing them, but just referencing them in a pz2) was going to be an issue on what I was told whilst working on some hair-colour mods for a friend of mine, Bill. I probably misunderstood her - that wouldn't surprise me much.
So if the consensus is that referencing existing colourMaps - ones that one assumes exist, but since all one is distributing is a pz2, they would never be part of the package - shouldn't be a problem, then I see no further obstacles to sharing GCed material shaders, either as pz2 files or as mt5 / mt6 files.
Sound right?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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