RobynsVeil opened this issue on Jan 24, 2009 · 490 posts
RobynsVeil posted Sun, 24 May 2009 at 3:49 PM
Ice-boy brings up a point... I see specular set at 3 and above in existing shaders. Obviously the originator of the shader was after a specific effect. Would you like an example of what I mean?
Colours for reflection or specular: they need gamma-correcting as well, don't they?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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