RobynsVeil opened this issue on Jan 24, 2009 · 490 posts
bagginsbill posted Sun, 24 May 2009 at 5:16 PM
Guys when you point at one node and shout "Hyper color here" you're myopic.
What does the rest of the shader do with that, hmmm?
If I take an ordinary color X, and I do
d = DIffuse(X, Diffuse_Value = 800)
s = Specular(X, Specular_Value = 1000)
You all see hypercolors and get freaked out, but what if later I do
output = (d + s) / 1000
What do I have now? Not hyper anymore is it?
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