RobynsVeil opened this issue on Jan 24, 2009 · 490 posts
RobynsVeil posted Mon, 25 May 2009 at 4:32 PM
Quote - ...Linear Input goes into the LINEAR INPUT node.
Top 3 nodes calculate the linear part of the graph.
Bottom 7 nodes calculate the non-linear part of the graph.
The Switch nodes toggle the two components on and off, based on the threshold value.
Now, I'm confused. I thought this was about converting existing colours so that Poser can work with them. Is that node set something you'd use to perform the conversion?
My understanding was - and now you can see just how sketchily I do understand things - that:
---colours come into the shader gamma-corrected, i.e, in sRGB format.
---The input then has to be anti-gammaed using this formula:
linearColourMap = sRGBColourMap ** 2.2
At which point Poser 5-6-7 can appropriately process the colour.
---Then, before giving giving those colours to the renderer, you gamma-correct them with:
coloursToRender = processedColours ** (1/2.2)
I'm relatively simple - hence the name of the thread - so this is all I've been able to digest. At this point, I'm not following this direction of this conversation anymore. Am I missing some important complexity? Or is my above approach too simplistic? Isaoshi, what are your nodes doing? Calculating for some threshold... why?
What am I missing here? I'm very slow and very thick... please explain.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]