RobynsVeil opened this issue on Jan 24, 2009 · 490 posts
IsaoShi posted Mon, 25 May 2009 at 5:08 PM
Hi RV: sorry to confuse with this.
Cobaltdream asked for the details of sRGB correction a few posts back. The shader I showed above is just an sRGB version of the very simple Output Gamma Correction calculation that we have been using here in this thread.
To explain briefly - Gamma Correction using a curve with a power of (1/2.2) is an approximation to accurate output correction to true sRGB colour space. The difference is only really noticeable at very low illumination levels, like deep shadows.
I did think it would be better to have a separate thread for this sRGB thing, but it showed up here. I agree it would be good to get back to basics in this thread!
Sorry.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)