k, I will give my opinion and others can add-on.
1.know how to install product to a runtime
- know how to load product into a scene like conforming clothes.
- They should know enough to find bad installs if files are missing during load.
- Be able to see all flaws , and describe them well, capture a screen shot showing it, and provide a concise yet detailed report back to the vendor. (something like , the dress shows a bend in the skirt part after conforming , rather than , something funky looking in that.
- Its very nice if the tester has the skills to find whats wrong, like a bad joint exclusion zone , bad mat pose files, wrong names in cr2 but thats hoping for a lot.
- A clothing item , conforming or prop, should be tested in a set of poses that go to extreme positioning of arms and legs . A set of test poses should be agreed on and used for testing. Failures in extreme poses are expected.
- Dynamic cloth should be tested with a few poses to see if the cloth simulation will fail and when .
- Read and follow readme instructions. If the vendor provides instructions they need to be tested and any omissions noted. Dont assume a beginner is going to know what to do.
- Render under Poser basic lighting and check for defects .
A fairly novice user can be a tester if they can observe and make notes about problems they see but more experianced users may catch more faults and/or be better able to identify the problem . Of course experianced vendors should have found most of the bugs themselves , but sometimes a fresh eye sees things that have slipped past.
Its extremely useful if a tester can use both Poser and Daz studio, and maybe carrara or vue but thats fairly rare .