Forum: Community Center


Subject: Product Testing?

ThetaLov opened this issue on May 26, 2009 · 3 posts


markschum posted Tue, 26 May 2009 at 10:41 PM

k, I will give my opinion and others can add-on.

1.know how to install product to a runtime

  1. know how to load product into a scene like conforming clothes.
  2. They should know enough to find bad installs if files are missing during load.
  3. Be able to see all flaws , and describe them well, capture a screen shot showing it, and provide a concise yet detailed report back to the vendor. (something like , the dress shows a bend in the skirt part after conforming , rather than , something funky looking in that.
  4. Its very nice if the tester has the skills to find whats wrong, like a bad joint exclusion zone , bad mat pose files, wrong names in cr2 but thats hoping for a lot.
  5. A clothing item , conforming or prop, should be tested in a set of poses that go to extreme positioning of arms and legs . A set of test poses should be agreed on and used for testing. Failures in extreme poses are expected.
  6. Dynamic cloth should be tested with a few poses to see if the cloth simulation will fail  and when .
  7. Read and follow readme instructions. If the vendor provides instructions they need to be tested and any omissions noted. Dont assume a beginner is going to know what to do.
  8. Render under Poser basic lighting and check for defects .

A fairly novice user can be a tester if they can observe and make notes about problems they see but more experianced users may catch more faults and/or be better able to identify the problem . Of course experianced vendors should have found most of the bugs themselves , but sometimes a fresh eye sees things that have slipped past.
 
Its extremely useful if  a tester can use both Poser and Daz studio, and maybe carrara or vue  but thats fairly rare .