Inception8 opened this issue on May 28, 2009 · 19 posts
Inception8 posted Thu, 28 May 2009 at 11:43 PM
Quote - If you want to do it that way: Locate the xOffsetA, yOffsetA, zOffsetA paragraphs
in the PP2 file. Insert a bit of ERC code in each one that is 'slaved' to your morph.Assuming the morph dial is named TheGirl4Fit, and assuming the earring is
named EarringLeft, the ERC code would look like thisvalueOpDeltaAdd
NO_FIG
EarringLeft
TheGirl4Fit
deltaAddDelta 1.000000This paragraph would go immediately below the
interpStyleLocked 0
line in each of those paragraphs.And then you'll have the fun part: Finding the value of deltaAddDelta for
each of these. The following might work: Take the xOffset value for Girl, subtract
the xOffset value for Vicky, and put this result after deltaAddDelta in the xOffset
paragraph. Do a similar subtraction for Y and Z, and put those in the deltaAddDelta
for the respective paragraphs.This should then move the offsets from the Vickish values to the Girlish values
when your TheGirl4Fit morph dial goes to 1.
Argh. A little more involved than I thought, but that's the kind of thing I'm looking for. That's just beautiful.
Thankyou very much. Hopefully that will work.