Inception8 opened this issue on May 28, 2009 · 19 posts
Inception8 posted Fri, 29 May 2009 at 8:23 AM
Quote - > Quote - I guess what I might also be suggesting is there somewhere in the PP2 file that states the pivot point (JOINT) location when you load the prop. If so would there be a way to copy that so that the pivot (JOINT) parameter is also at the top of the morph 'earring' (object) so it keeps everything in one file for ease of use.
In a poser file, the pivot point is called the 'origin', and the 'origin' line has 3 values separated by spaces which define the x, y, and z, location of the origin respectively. The origin does move with the prop when it is translated. Your problem stems from the fact that you are NOT moving the prop you are moving its mesh whilst leaving the prop itself in the same place. Morphs don't move props or actors, they move the vertices associated with the prop's geometry. This may sound like knit picking but it's important to an understanding how things work.
If I remember rightly, ockhams idea of using ERC in the OffsetA channels won't work.
The following assumes that the earrings are two separate objects (even if they are in the same pp2). If it where me, I would scrap the morph as a way to fit the earring to G4. Instead I would use ERC to change the translations of each earring so that they move into position on G4. This solves the problem of the origin as it will move with the prop. I will say more about how to do the ERC in my next post.
Wow man. I thank you very very much for going through all that trouble of explaining and giving examples of what to do. Very very very eye opening indeed.
I understand what you're saying.
But this defeats the purpose of what the morph dial is intending to be in the PP2 file for either the left or right earring in question. For example you've added the G4 and Aiko morph dials to move them to a new location relevant to both head's earlobes for the sake of both convenience and not having extra PP2 files for G4 and Aiko (depending on how many items you've created they would begin to add up). Keeping it simple.
Basically I suppose for the added convenience to the user for having those dials present in the PP2 file is that you're just going to have to open the Joint Editor window and move the joint to the new location for either earring.