MistyLaraCarrara opened this issue on May 29, 2009 · 6 posts
replicand posted Fri, 29 May 2009 at 3:17 PM
Also, depending on the size of the water body you're looking to create, try displacing the surface with a wave function.
Water gets murky with distance, so you'll want some sort of environment shader to attenuate visibility.