replicand opened this issue on May 11, 2009 · 74 posts
patorak posted Fri, 29 May 2009 at 4:53 PM
Hi Replicand
Lookin' good! Some advise though, pre-plan and stick to your plan. Content creep will ruin any project.
Also, at this point; add the animation edgeloops, uvmap your figure, create the thin and heavy morphs and rig your figure. Your uvmap and morphs should automatically update as you detail out. Rigging early will allow you to check mesh deformation while detailing. Doing all of these at the low poly stage will save a lot of headaches and jcm's down the road.