Forum: Poser - OFFICIAL


Subject: Anyone know

Daidalos opened this issue on May 29, 2009 ยท 15 posts


manoloz posted Sat, 30 May 2009 at 9:35 AM

I'm no 3D math guru, but AFAIK, with a zbrush (or mudbox, or 3dcoat) workflow, you use normal maps for "trick" geometry perturbation (as in percieved but not real), and you use displacement maps to physically perturb the geometry. No bump maps.
Or in other words, you could also work with two greyscale maps, one for the bump, and another for the displacement, but they would be different maps. So in this case, normal maps are probably used so you don't get confused as to which is which.
Just my 2 cents.

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D