Forum: Poser - OFFICIAL


Subject: conforming clothing geometric gaps ...

stachelzelle opened this issue on Jun 01, 2009 · 18 posts


Realmling posted Mon, 01 June 2009 at 9:44 AM

I'm assuming you're cutting the mesh in Max before you send it to Poser, so a few things that I can think of here at work this morning.....if not, I guess just ignore me then:

Are you matching the shape of the base figure's various parts as close as possible when you cut the clothing in Max? If the clothing group is too far off from the body zone, it can cause problems like this on occasion.

Do you give each piece of clothing the same internal name as the base figures bones? While this isn't necessary, it saves a heap of trouble in the setup room - all you have to do is delete the bones you don't need, open up the group editor and just run through the list making sure that each one matches up correctly.

As long as you have the grouping right, and everying left the setup room correctly, Poser should weld the groups for you just fine. I'd say go back and have a look at how the clothing is grouped. In Max, I set the clothing to see-through, and then do each body part separately. I'm probably not describing this well at the moment....but I can do a little better after work if needed.

 

Crazy alien chick FTW! (yeah....right....)

Realm of Savage - Poser goodies and so much more!


~~