Forum: Poser - OFFICIAL


Subject: WIP Clouds shader for Poser

bagginsbill opened this issue on Jun 01, 2009 · 57 posts


santicor posted Tue, 02 June 2009 at 11:30 AM

*Well, those words don't quite capture it.

I build a 3D density field. Within that field, there is a lighting gradient. Remember there are no surfaces here at all. Everything is about scattering light within a medium of varying density. Light can reach into the cloud only so far, because it is scattered. 

In other words you  recreated nature inside of Poser

as water vapor becomes more dense in  the sky, clouds are visible

nice




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