Tyger_purr opened this issue on Jun 02, 2009 · 77 posts
Tyger_purr posted Tue, 02 June 2009 at 4:39 PM
Quote - > Quote - hummm, should probably do something about that floor texture.
You should try using advanced materials so things look good on both large and small scales
I am making use of advanced materials in several places.
for example the red and yellow stripes around the blast fences are done entirely with nodes.
the floor is actually a small tiled base color, a dirt image and a cloud node to give variations.
the walls are a tiled bump map on a gray colored wall with clouds mixed in.
i think the doors are the only thing that is just a straight up texture map.
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