Forum: Poser - OFFICIAL


Subject: Poser lighting

dasquid opened this issue on Jun 02, 2009 ยท 66 posts


bagginsbill posted Tue, 02 June 2009 at 4:45 PM Online Now!

Go to my web site here:

http://sites.google.com/site/bagginsbill/free-stuff/random-shaders

Find the material file GCGeneric.mt5 and save it to your Poser materials library.

Work slowly, one prop at a time.

Go into a material. Usually there is a color map, and maybe a color map and bump map.

Select those maps and copy them (right-click copy). If it has no maps, don't worry about it.

Then load the generic shader you saved.

There is a lot of spaghetti - remain calm! You only need to deal with 3 things.

Right-click and paste your map(s) into the shader.

The shader contains a Bump map and a Color map. Connect your pasted maps in where mine are.

If you don't have a color map for a material, just enter a color for it in the SimpleColor node.

Adjust shininess (from 0 to 1) using the Shine node. It defaults to .1 shine in Value_1. .Ignore Value_2 and don't change it - leave it at 0.

Do a quick render and see how it looks. Adjust shine as needed.

If you run into a strange material that doesn't look same/good after using GCGeneric, show me the before and after render of that part, and show me the material before you changed it. Then I can help fix it.

I'm trying to keep things simple, so I'm not giving a lot more instructions yet.


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