dasquid opened this issue on Jun 02, 2009 · 66 posts
dasquid posted Tue, 02 June 2009 at 5:17 PM
Quote - Go to my web site here:
http://sites.google.com/site/bagginsbill/free-stuff/random-shaders
Find the material file GCGeneric.mt5 and save it to your Poser materials library.
Work slowly, one prop at a time.
Go into a material. Usually there is a color map, and maybe a color map and bump map.
Select those maps and copy them (right-click copy). If it has no maps, don't worry about it.
Then load the generic shader you saved.
There is a lot of spaghetti - remain calm! You only need to deal with 3 things.
Right-click and paste your map(s) into the shader.
The shader contains a Bump map and a Color map. Connect your pasted maps in where mine are.
If you don't have a color map for a material, just enter a color for it in the SimpleColor node.
Adjust shininess (from 0 to 1) using the Shine node. It defaults to .1 shine in Value_1. .Ignore Value_2 and don't change it - leave it at 0.
Do a quick render and see how it looks. Adjust shine as needed.
If you run into a strange material that doesn't look same/good after using GCGeneric, show me the before and after render of that part, and show me the material before you changed it. Then I can help fix it.
I'm trying to keep things simple, so I'm not giving a lot more instructions yet.
Ok let me see if I have this right basicly go into each part of each model and add the Gc shader and then reload the textures?