bagginsbill opened this issue on Jun 01, 2009 · 57 posts
bagginsbill posted Tue, 02 June 2009 at 11:17 PM
Quote - Amazing work yet again, but wouldn't expect less. Could this be used to generate smoke coming from a lower object too?
I think it could. I'll have to think about that. I made a morphing smoke plume prop and shaders a couple years ago and posted it at RDNA, but the link to the zip file is gone. So I've lost that file.
Boo hoo.
Anyway, it wasn't as good as this is looking, so I'll think about how to do it better, the way I'm doing here with a ray-tracer built with nodes. The one I built before involved thousands of procedurally trans-mapped polygons and it sucked for rendering because Poser gets very upset trying to do dozens of layers of transparency.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)