RobynsVeil opened this issue on Jan 24, 2009 · 490 posts
RobynsVeil posted Wed, 03 June 2009 at 6:50 AM
In the original VSS (which is where the node set is meant to end up) we had lips as a separate material zone but connected to face and nostril in Shader Rules. In my shader I process the actual lip area slightly differently from the fade-in bit in the 1_Skinface region. I read in the Antonia thread you advocate not making the lip zone a separate material, but processing it all with masks in one material.
Question:
--since this is still V4 with her material zones, do I continue as before and make the lips, face and nostril materials obey one rule in Shader Rules?
Jeez, my question is crap. Sorry. This thread has become "nodes for the incredibly gifted"...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]