Forum: 3D Modeling


Subject: What I've learned since my first humanoid

replicand opened this issue on May 11, 2009 ยท 74 posts


replicand posted Thu, 04 June 2009 at 12:41 PM

http://www.subdivisionmodeling.com/forums/showthread.php?t=907&page=3

this "quad spinning" should be easy to implement since nearly all the mesh is "quadded". I don't think a tool is necessary to produce this result. Thanks for the direction though.