MistyLaraCarrara opened this issue on Jun 04, 2009 · 10 posts
MistyLaraCarrara posted Thu, 04 June 2009 at 2:37 PM
Unfortunately, that's not going to help me.
I did all kinds of morphs on the figure, which is why I'm creating the new hair-scalp, instead of using the one in the library.
But, it's not just the head geometry. Any part of the body I try to create a prop for, it offsets a smidge.
I can try and hide the hair cap inside his head geometry, but I'm not sure what that will do to the collision calculations for his hair.
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