MistyLaraCarrara opened this issue on Jun 04, 2009 ยท 4 posts
PhilC posted Thu, 04 June 2009 at 2:57 PM
If you replace two adjacent body parts with props they will become unwelded at the seam.
The way I would do this would be by editing the geometry declaration in the CR2 file.
In place of:-
actor rFoot:1
{
storageOffset 0 0 0
geomHandlerGeom 13 rFoot
}
You put:-
actor rFoot:1
storeageOffset 0 0 0
objFileGeom 0 0 :Runtime:Geometries:Your Directory:Your File.obj
}
Then just set the original toe invisible.
Other methods are available, parenting, conforming but if it were me I'd try this.... "just because" :)