MistyLaraCarrara opened this issue on May 29, 2009 ยท 31 posts
momodot posted Fri, 05 June 2009 at 6:19 AM
Little_Dragon that is cool! Thanks.
People used to use Create Perspective UVs to make detail areas across seams on a figure for tattoos on the arms of M2 and V2... you would group the area on the arm... line the camera up to it head on... spawn a prop and create the perspective UV... then a tattoo full size could be mapped/trans mapped to the "decal" which could be parented... worked okay if the bends didn't deform the arm too much.
I used to have a smoothed out face morph for the head and would use Perspective UV to clone a mug shot face onto it... was good from about a 45 degree angle off frontal.
Also I saw a tutorial for creating a magnifying lens effect by creating perspective UV onto a sphere placed over a background image and then using z-scale to create the illusion of refraction.
I loved those early Canoma scenes but could never work out how to make them... anyone ever build lo-res scenes using primitives and perspective mapping? It is fun to have a background image that has a few degrees of play for the camera.