odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Fri, 05 June 2009 at 10:12 PM
Quote -
If there's something I would like to see is shoulder blades and rib cage and hip bones ... I think one must see what's under the flesh, more bones
- I'm fond of skinny girls ...
- On a more arty point of view, I think it's important that the image of a living creature specially a beauty like Antonia help us see how things are fragile and prone to death and decay : this sooo UNdaz ...
Hi Yves,
Thanks for coming out of lurk mode. It's always good to get some fresh feedback and encouragement.
I'm definitely all for skinny characters that are more bony and less "smoothed out" than the Vickies et al. Antonia's base shape is a bit "bland" in terms of muscle and bone definition because I think it's much easier to add definition later in a morph than to take it away. Also, if too much detail is added to the mesh, it gets harder to handle. So I was planning to look at some real lifes models as references later on in the process, and create some unique body shapes for Antonia based on those.
But there are so many things that could and should be done, and so little time. So it'll have to wait until the basics are covered. Maybe at some point we can get someone like Blackheared interested...
-- I'm not mad at you, just Westphalian.