ockham opened this issue on Jun 08, 2009 · 95 posts
pjz99 posted Mon, 08 June 2009 at 4:06 PM
Well the point was, it's possible to model in ways that are suitable for both Reyes polygon smoothing and Catmull-Clark Subdivision and be able to take advantage of both techniques with the same model (I thought there was a question to that effect, could be mistaken). Simply merging adjacent vertices on models that were intentionally designed with broken edges (e.g. Stonemason's stuff) will make them unsuitable for Reyes smoothing; and breaking the model into parts (which is what Stonemason e.g. does) can make it work with Reyes but won't work well with Catmull-Clark Subdivision. While it is possible to model for both, a lot of popular content simply is not going to work well with both methods.
At any rate this is kind of a side issue to what Ockham's problem is, the "blowing out" effect that can happen with some models in Reyes rendering doesn't seem to be what's going on here, really just looks like antialiasing quality is poor.