ockham opened this issue on Jun 08, 2009 · 95 posts
pjz99 posted Tue, 09 June 2009 at 12:27 PM
Quote - I am trying to break onto author/vendor scene. Gave away a few freebies using same technique as stonemason with hard/soft groups - splitting verts. For simple non-morphing props this seemed fine, but the project I am on now requires morph targets externally created which require 'watertight' model. I am having same problem as ockham, and I will go back and retest in Poser 6 with all I learned here so far. I am creating specifically for Poser and DS, but I don't have access to versions you might use, and would appreciate any help you guys might offer. Models are non-organic with discernible hard edges. I did not close proximity bevel or chamfer, because poly counts are high enough already, but if I have to remodel I will.
If you need morph targets and the model has to be watertight, then imo you need to either do things similarly to how Stonemason just described his more recent work and disable polygon smoothing for the entire model, or live with higher poly count and try to come up with topology that works with Reyes polygon smoothing (basically add more edges where bulging occurs).