dphoadley opened this issue on Jan 20, 2009 · 92 posts
silverblade33 posted Tue, 09 June 2009 at 3:50 PM
Acadia,
thank you! :)
I've been filleting everything nowadays, makes a huge improvement in realism.
But, poly counts suck, lol, especially as I work with Rhino. Hope they improve the meshing in Rhino v5!
That ship is 1,200,000 polys...eeek!
but I can do close ups of any part, near enough, and not get any unrealistc "impossibly sharp" edges.
I'd rather too many polys, because you cannot "add" more detail later, well, except by painting in Photoshop etc!
As I build my ships in parts, I can delete unecessary bits in a scene ;)
So for this pic, I deleted much of the ship as it's out of shot. And that scene, omg...very "heavy" hehe
http://www.renderosity.com/mod/gallery/index.php?image_id=1755936
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!