ockham opened this issue on Jun 08, 2009 · 95 posts
DaremoK3 posted Tue, 09 June 2009 at 5:54 PM
pjz99:
Thanks for info. I already modeled both ways, but I was hoping to not go back in with added bevels on high poly version. On low poly version I might give it a go. I am not a newbie, but I have different modeling skills than stonemason and I don't use 3dsMax. I model via hard/soft edge topology, and have to admit that after 10 years I am stumped regarding "disable polygon smoothing for the entire model". Is this something specifically done inside Max, or do I need to hack my OBJ file parameters, or are you referring to turn off smoothing via Poser in model attributes? I created topology based on what I want to accomplish with models. I would have created exactly same topology even if I used Max.
I tried playing with smoothing and crease options in Poser 6, but my model just seems to go two ways: all soft or all hard without regard to planned smooth groups. DAZ Studio uses 3Delight Renderer, and now I know Poser uses Reyes. Is that FireFly? Poser 6 uses Reyes also? Is it a sub-version of BMRT? I will have to research Reyes further.
Also, what versions of Poser (or DS if applicable) do you guys use (especially ockham, pjz99, bagginsbill, stonemason, carodan, and maclean)?
Would it be o.k. to add link to a small forum where I uploaded WIPs on this project including some DS test renders? Or should I just upload some test renders here?
Take care all...
Ken