ockham opened this issue on Jun 08, 2009 · 95 posts
stonemason posted Wed, 10 June 2009 at 1:42 AM
Quote -
pjz99--
I think you understood what I was getting at but just to be sure: that wasn't any kind of complaint about your modeling work, which is excellent, just an observation about how it behaves (at least the older stuff). Keep up the good work :)
no worries :) ..that old P4,PP content doesnt hold up very well with todays tech,not just smoothing but textures also look terrible,I still see the ocasional render in firefly that uses P4 style bump maps
Quote - the distinction doesn't seem obvious,
I agree there,its hard to know what people mean when they refer to posers smoothing,do they mean Reyes or Phong smoothing?two very different things that should have been given different names.
**DaremoK3.. **I'm not sure if other modelers have this option but you might look into using 'smooth groups' for your exported obj's,unlike the Poser crease angle which can only be done on seperate objects or body groups,smooth groups can be done to selected faces on an object,
here's an example obj.
http://stefan-morrell.com/3dsmax_Smoothgroups.zip
Quote - Also, what versions of Poser (or DS if applicable) do you guys use (especially ockham, pjz99, bagginsbill, stonemason, carodan, and maclean)?,
I use Poser 6 through to Poser beta,PoserPro is my personal choice for fast rendering.
& I use D|S 2(I stay a build behind the public version as it usualy has a bigger user base) ,& I'm a big fan of D|S 3 too.
hey Bagginsbill..have you looked at D|S3 recently?..I'd love to see what you could do in shader builder & shader mixer which seems to offer many things Poser does and some...the only thing D|S users are lacking now is a 'D|S Bagginsbill' :)